JanBENEŠ
PhD CANDIDATE AT
CHARLES UNIVERSITY IN PRAGUE

ON REALISM OF ARCHITECTURAL PROCEDURAL MODELS

Jan Beneš1, 2 Tom Kelly2, 3 Filip Děchtěrenko4 Jaroslav Křivánek1 Pascal Müller2
1Charles University in Prague, Czech Republic
2Esri R&D Center Zurich
3University College London
4Institute of Psychology, Academy of Sciences of the Czech Republic

VIDEO

[ Seek to: Beginning | Procedural Modelling | Realism | Three Questions | Previous Work | Experimental Setup | Data Preparation | Quick Results | Q1: CG vs Real | Q2: Details vs Structure | Q3: What users thought | Biases | More Exploration | Summary and Future Work | Q & A ]

ABSTRACT

The goal of procedural modeling is to generate realistic content. The realism of this content is typically assessed by qualitatively evaluating a small number of results, or, less frequently, by conducting a user study. However, there is a lack of systematic treatment and understanding of what is considered realistic, both in procedural modeling and for images in general. We conduct a user study that primarily investigates the realism of procedurally generated buildings. Specifically, we investigate the role of fine and coarse details, and investigate which other factors contribute to the perception of realism. We find that realism is carried on different scales, and identify other factors that contribute to the realism of procedural and non-procedural buildings.

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ACKNOWLEDGEMENTS

This work was supported by the Charles University in Prague's grant SVV-2016-260332, and Czech Science Foundation grant 16-18964S. Filip Děchtěrenko was supported by Czech Academy of Sciences Strategy AV21 – RVO 68081740. The computer generated images were rendered using the Corona Renderer, kindly donated by Render Legion. The Favela dataset was graciously provided by Matthias Bühler of vrbn.io.

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