Loading src/TriangleInsertion.cpp +3 −0 Original line number Diff line number Diff line Loading @@ -408,6 +408,9 @@ void floatTetWild::push_new_tets(Mesh &mesh, std::vector<std::array<std::vector< #include <floattetwild/EdgeCollapsing.h> void floatTetWild::simplify_subdivision_result(int insert_f_id, Mesh &mesh, AABBWrapper &tree, std::vector<std::array<std::vector<int>, 4>> &track_surface_fs, std::vector<int>& modified_t_ids) { if(covered_tet_fs.empty()) return; for (int i = 0; i < covered_tet_fs.size(); i++) std::sort(covered_tet_fs[i].begin(), covered_tet_fs[i].end()); vector_unique(covered_tet_fs); Loading Loading
src/TriangleInsertion.cpp +3 −0 Original line number Diff line number Diff line Loading @@ -408,6 +408,9 @@ void floatTetWild::push_new_tets(Mesh &mesh, std::vector<std::array<std::vector< #include <floattetwild/EdgeCollapsing.h> void floatTetWild::simplify_subdivision_result(int insert_f_id, Mesh &mesh, AABBWrapper &tree, std::vector<std::array<std::vector<int>, 4>> &track_surface_fs, std::vector<int>& modified_t_ids) { if(covered_tet_fs.empty()) return; for (int i = 0; i < covered_tet_fs.size(); i++) std::sort(covered_tet_fs[i].begin(), covered_tet_fs[i].end()); vector_unique(covered_tet_fs); Loading