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Unifying points, beams, and paths in volumetric light transport simulation
Jaroslav Křivánek
Iliyan Georgiev
Toshiya Hachisuka
Petr Vévoda
Martin Šik
Derek Nowrouzezahrai
Wojciech Jarosz
Shared first-authorship.
Abstract
A new rendering algorithm for light transport simulation in participating media that combines a number of volumetric radiance estimators based on point and beam density estimation with unbiased path sampling techniques.
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