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CExpMesh Seznam členů třídy

Zde naleznete úplný seznam členů třídy CExpMesh, včetně všech zděděných členů.
AdvanceTime(double fElapsedTime)CMesh [virtual]
AfterLoad(IDirect3DDevice9 *pd3dDevice) (definován v CExpMesh)CExpMesh [virtual]
AllocForBones(int NumBones)CExpMesh [protected, virtual]
CExpMesh(std::wstring filename, bool weld, bool optimize=true) (definován v CExpMesh)CExpMesh
CMesh(std::wstring filename, bool Weld, bool Optimize=true) (definován v CMesh)CMesh
CompressPositionsAndNormals(OffsetVERTEX *pOffset) (definován v CExpMesh)CExpMesh [protected]
CQuatMesh(std::wstring filename, bool weld, bool optimize=true) (definován v CQuatMesh)CQuatMesh
CreateInterpObjects(D3DXFRAME_EXP *pFrame) (definován v CExpMesh)CExpMesh [protected]
DrawFrame(IDirect3DDevice9 *pd3dDevice, D3DXFRAME *pFrame) (definován v CMesh)CMesh [protected]
DrawMeshContainer(IDirect3DDevice9 *pd3dDevice, LPD3DXMESHCONTAINER pMeshContainerBase, LPD3DXFRAME pFrameBase) (definován v CMesh)CMesh [protected, virtual]
FindParent(LPD3DXFRAME pFrame, LPCSTR BoneName) (definován v CExpMesh)CExpMesh [protected]
FreeForBones()CExpMesh [protected, virtual]
GenerateExampleVertices(OffsetVERTEX **ppOffsets) (definován v CExpMesh)CExpMesh [protected]
GetAnimationTime()CMesh [inline, virtual]
GetBoneCombID(DWORD dwVertex, LPD3DXBONECOMBINATION pBoneComb) (definován v CQuatMesh)CQuatMesh [protected]
GetBoneIndexByName(LPCSTR BoneName) (definován v CQuatMesh)CQuatMesh [protected]
GetErrMessage()CMesh [inline, virtual]
GetFrameByName(LPCSTR BoneName)CMesh [virtual]
GetFrameNames(std::vector< std::wstring > &FrameNames)CMesh [virtual]
GetFrameNamesRec(LPD3DXFRAME pFrame, std::vector< std::wstring > &FrameNames) (definován v CMesh)CMesh [protected]
GetMeshContainer()CMesh [inline, virtual]
GetMeshMenu()CMesh [inline, virtual]
GetNewAlloc() (definován v CMesh)CMesh [protected, virtual]
GetNewFrame()CExpMesh [inline, virtual]
GetNewMeshContainer()CExpMesh [inline, virtual]
GetNumBonesPerVertex()CMesh [inline, virtual]
GetNumFaces()CMesh [inline, virtual]
GetNumVertices()CMesh [inline, virtual]
GetObjectCenter()CMesh [inline, virtual]
GetObjectRadius()CMesh [inline, virtual]
GetRootFrame()CMesh [inline, virtual]
IsExamplePose(D3DXFRAME_EXP *pFrame, LPD3DXFRAME pFrameEx) (definován v CExpMesh)CExpMesh [protected]
LoadExamples() (definován v CExpMesh)CExpMesh [protected]
m_bOptimize (definován v CMesh)CMesh [protected]
m_bShowExVert (definován v CExpMesh)CExpMesh [protected]
m_bWeld (definován v CMesh)CMesh [protected]
m_dwBehaviorFlags (definován v CMesh)CMesh [protected]
m_ErrMessage (definován v CMesh)CMesh [protected]
m_fObjectRadius (definován v CMesh)CMesh [protected]
m_iBoneExIndex (definován v CExpMesh)CExpMesh [protected]
m_listMesh (definován v CExpMesh)CExpMesh [protected]
m_matTMFrameSelected (definován v CMesh)CMesh [protected]
m_NumBones (definován v CMesh)CMesh [protected]
m_pAnimController (definován v CMesh)CMesh [protected]
m_pBoneMatrices (definován v CMesh)CMesh [protected]
m_pBoneQuats (definován v CQuatMesh)CQuatMesh [protected]
m_pConfigFile (definován v CExpMesh)CExpMesh [protected]
m_pExampleWeights (definován v CExpMesh)CExpMesh [protected]
m_pFrameParent (definován v CMesh)CMesh [protected]
m_pFrameRoot (definován v CMesh)CMesh [protected]
m_pFrameSelected (definován v CMesh)CMesh [protected]
m_pHierarchy (definován v CQuatMesh)CQuatMesh [protected]
m_pMeshContainer (definován v CMesh)CMesh [protected]
m_pMeshMenu (definován v CMesh)CMesh [protected]
m_pSM (definován v CMesh)CMesh [protected]
m_pTranslations (definován v CQuatMesh)CQuatMesh [protected]
m_strFilename (definován v CMesh)CMesh [protected]
m_vObjectCenter (definován v CMesh)CMesh [protected]
OnCreateDevice(IDirect3DDevice9 *pd3dDevice, DWORD dwBehaviorFlags)CExpMesh [virtual]
OnDestroyDevice()CExpMesh [virtual]
Optimize(IDirect3DDevice9 *pd3dDevice) (definován v CMesh)CMesh [protected, virtual]
PrecomputeTranslations() (definován v CQuatMesh)CQuatMesh [protected]
ProcessVertices(VERTEX **ppVertices)CMesh [virtual]
ProcessVerticesRigid(VERTEX **ppVertices) (definován v CMesh)CMesh [protected]
ProcessVerticesSkinned(VERTEX **ppVertices) (definován v CQuatMesh)CQuatMesh [protected, virtual]
Render(IDirect3DDevice9 *pd3dDevice)CMesh [virtual]
RetrieveExampleInFrame(INT iExampleNum, bool bCopy, D3DXFRAME_EXP *pFrame, D3DXFRAME_QUAT *pFrameEx) (definován v CExpMesh)CExpMesh [protected]
RetrieveExamples() (definován v CExpMesh)CExpMesh [protected]
RetrieveHierarchy(int &iNumber, LPD3DXFRAME pFrame) (definován v CQuatMesh)CQuatMesh [protected]
RetrieveOffsetQuats(D3DXFRAME_QUAT *pFrame) (definován v CQuatMesh)CQuatMesh [protected]
SelectFrame(LPCSTR BoneName)CExpMesh [virtual]
SetBonesToEffect(IDirect3DDevice9 *pd3dDevice, UINT iAttrib, LPD3DXMESHCONTAINER pMeshContainerBase) (definován v CExpMesh)CExpMesh [protected, virtual]
SetInitialPose()CMesh [virtual]
SetInitialPoseRec(LPD3DXFRAME pFrame) (definován v CMesh)CMesh [protected]
SetPoseToSelectedFrame(int iPose) (definován v CExpMesh)CExpMesh
SetSkinningMethod(CSkinningMethod *pSM)CMesh [inline, virtual]
SetTime(double fElapsedTime)CMesh [inline, virtual]
SetupBonePointers(LPD3DXFRAME pFrame) (definován v CMesh)CMesh [protected]
SetupBonePointersOnMesh(LPD3DXMESHCONTAINER pMeshContainerBase, LPD3DXFRAME pFrame) (definován v CMesh)CMesh [protected]
SetupBonePointersOnMeshAlloc(LPD3DXMESHCONTAINER pMeshContainerBase, int iBones) (definován v CExpMesh)CExpMesh [protected, virtual]
SetupBonePointersOnMeshCB(LPD3DXMESHCONTAINER pMeshContainerBase, LPD3DXFRAME pFrameBase, int iBone) (definován v CExpMesh)CExpMesh [protected, virtual]
ShowExampleVertices(bool bShow) (definován v CExpMesh)CExpMesh [inline]
SortMatrixIndices(BYTE *pIndices, FLOAT *pWeights, DWORD NumInfl) (definován v CQuatMesh)CQuatMesh [protected]
TransformSelectedFrame(D3DXMATRIX *mat)CMesh [virtual]
UpdateDecl(IDirect3DDevice9 *pd3dDevice) (definován v CExpMesh)CExpMesh [protected]
UpdateFrames(LPD3DXFRAME pFrame, LPD3DXFRAME pFrameParent) (definován v CMesh)CMesh [protected]
UpdateFramesPostCB(LPD3DXFRAME pFrameBase, LPD3DXFRAME pFrameParent) (definován v CExpMesh)CExpMesh [protected, virtual]
UpdateFramesPreCB(LPD3DXFRAME pFrameBase, LPD3DXFRAME pFrameParent) (definován v CExpMesh)CExpMesh [protected, virtual]
~CAllocationMeshCB() (definován v CAllocationMeshCB)CAllocationMeshCB [inline, virtual]
~CExpMesh() (definován v CExpMesh)CExpMesh [virtual]
~CMesh() (definován v CMesh)CMesh [virtual]
~CQuatMesh() (definován v CQuatMesh)CQuatMesh [inline, virtual]
~CVirtualMesh() (definován v CVirtualMesh)CVirtualMesh [inline, virtual]

Generováno Wed Aug 10 19:13:48 2005 pro projekt Animace na GPU programem doxygen 1.3.5