AllocForBones(int m_NumBoneMatricesMax) | CAllocationMeshCB | [inline, virtual] |
FreeForBones() | CAllocationMeshCB | [inline, virtual] |
GetNewFrame()=0 | CAllocationMeshCB | [pure virtual] |
GetNewMeshContainer()=0 | CAllocationMeshCB | [pure virtual] |
~CAllocationMeshCB() (definován v CAllocationMeshCB) | CAllocationMeshCB | [inline, virtual] |