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CMesh Seznam členů třídy

Zde naleznete úplný seznam členů třídy CMesh, včetně všech zděděných členů.
AdvanceTime(double fElapsedTime)CMesh [virtual]
AfterLoad(IDirect3DDevice9 *pd3dDevice) (definován v CMesh)CMesh [inline, protected, virtual]
AllocForBones(int m_NumBoneMatricesMax)CMesh [virtual]
CMesh(std::wstring filename, bool Weld, bool Optimize=true) (definován v CMesh)CMesh
DrawFrame(IDirect3DDevice9 *pd3dDevice, D3DXFRAME *pFrame) (definován v CMesh)CMesh [protected]
DrawMeshContainer(IDirect3DDevice9 *pd3dDevice, LPD3DXMESHCONTAINER pMeshContainerBase, LPD3DXFRAME pFrameBase) (definován v CMesh)CMesh [protected, virtual]
FreeForBones()CMesh [virtual]
GetAnimationTime()CMesh [inline, virtual]
GetErrMessage()CMesh [inline, virtual]
GetFrameByName(LPCSTR BoneName)CMesh [virtual]
GetFrameNames(std::vector< std::wstring > &FrameNames)CMesh [virtual]
GetFrameNamesRec(LPD3DXFRAME pFrame, std::vector< std::wstring > &FrameNames) (definován v CMesh)CMesh [protected]
GetMeshContainer()CMesh [inline, virtual]
GetMeshMenu()CMesh [inline, virtual]
GetNewAlloc() (definován v CMesh)CMesh [protected, virtual]
GetNewFrame()CMesh [inline, virtual]
GetNewMeshContainer()CMesh [inline, virtual]
GetNumBonesPerVertex()CMesh [inline, virtual]
GetNumFaces()CMesh [inline, virtual]
GetNumVertices()CMesh [inline, virtual]
GetObjectCenter()CMesh [inline, virtual]
GetObjectRadius()CMesh [inline, virtual]
GetRootFrame()CMesh [inline, virtual]
m_bOptimize (definován v CMesh)CMesh [protected]
m_bWeld (definován v CMesh)CMesh [protected]
m_dwBehaviorFlags (definován v CMesh)CMesh [protected]
m_ErrMessage (definován v CMesh)CMesh [protected]
m_fObjectRadius (definován v CMesh)CMesh [protected]
m_matTMFrameSelected (definován v CMesh)CMesh [protected]
m_NumBones (definován v CMesh)CMesh [protected]
m_pAnimController (definován v CMesh)CMesh [protected]
m_pBoneMatrices (definován v CMesh)CMesh [protected]
m_pFrameParent (definován v CMesh)CMesh [protected]
m_pFrameRoot (definován v CMesh)CMesh [protected]
m_pFrameSelected (definován v CMesh)CMesh [protected]
m_pMeshContainer (definován v CMesh)CMesh [protected]
m_pMeshMenu (definován v CMesh)CMesh [protected]
m_pSM (definován v CMesh)CMesh [protected]
m_strFilename (definován v CMesh)CMesh [protected]
m_vObjectCenter (definován v CMesh)CMesh [protected]
OnCreateDevice(IDirect3DDevice9 *pd3dDevice, DWORD dwBehaviorFlags)CMesh [virtual]
OnDestroyDevice()CMesh [virtual]
Optimize(IDirect3DDevice9 *pd3dDevice) (definován v CMesh)CMesh [protected, virtual]
ProcessVertices(VERTEX **ppVertices)CMesh [virtual]
ProcessVerticesRigid(VERTEX **ppVertices) (definován v CMesh)CMesh [protected]
ProcessVerticesSkinned(VERTEX **ppVertices) (definován v CMesh)CMesh [protected, virtual]
Render(IDirect3DDevice9 *pd3dDevice)CMesh [virtual]
SelectFrame(LPCSTR BoneName)CMesh [virtual]
SetBonesToEffect(IDirect3DDevice9 *pd3dDevice, UINT iAttrib, LPD3DXMESHCONTAINER pMeshContainerBase) (definován v CMesh)CMesh [protected, virtual]
SetInitialPose()CMesh [virtual]
SetInitialPoseRec(LPD3DXFRAME pFrame) (definován v CMesh)CMesh [protected]
SetSkinningMethod(CSkinningMethod *pSM)CMesh [inline, virtual]
SetTime(double fElapsedTime)CMesh [inline, virtual]
SetupBonePointers(LPD3DXFRAME pFrame) (definován v CMesh)CMesh [protected]
SetupBonePointersOnMesh(LPD3DXMESHCONTAINER pMeshContainerBase, LPD3DXFRAME pFrame) (definován v CMesh)CMesh [protected]
SetupBonePointersOnMeshAlloc(LPD3DXMESHCONTAINER pMeshContainerBase, int iBones) (definován v CMesh)CMesh [protected, virtual]
SetupBonePointersOnMeshCB(LPD3DXMESHCONTAINER pMeshContainerBase, LPD3DXFRAME pFrameBase, int iBone) (definován v CMesh)CMesh [protected, virtual]
TransformSelectedFrame(D3DXMATRIX *mat)CMesh [virtual]
UpdateFrames(LPD3DXFRAME pFrame, LPD3DXFRAME pFrameParent) (definován v CMesh)CMesh [protected]
UpdateFramesPostCB(LPD3DXFRAME pFrameBase, LPD3DXFRAME pFrameParent) (definován v CMesh)CMesh [inline, protected, virtual]
UpdateFramesPreCB(LPD3DXFRAME pFrameBase, LPD3DXFRAME pFrameParent) (definován v CMesh)CMesh [protected, virtual]
~CAllocationMeshCB() (definován v CAllocationMeshCB)CAllocationMeshCB [inline, virtual]
~CMesh() (definován v CMesh)CMesh [virtual]
~CVirtualMesh() (definován v CVirtualMesh)CVirtualMesh [inline, virtual]

Generováno Wed Aug 10 19:13:48 2005 pro projekt Animace na GPU programem doxygen 1.3.5