@article {Gassenbauer:2009:SDR,
author = {Gassenbauer, V{\'a}clav and K{\v{r}}iv{\'a}nek, Jaroslav and Bouatouch, Kadi},
title = {Spatial Directional Radiance Caching},
journal = {Computer Graphics Forum},
note = {Eurographics Symposium on rendering, EGSR~'09},
volume = {28},
number = {4},
publisher = {Blackwell Publishing Ltd},
issn = {1467-8659},
url = {http://dx.doi.org/10.1111/j.1467-8659.2009.01496.x},
doi = {10.1111/j.1467-8659.2009.01496.x},
pages = {1189--1198},
keywords = {Computer Graphics [I.3.7]: Three-Dimensional Graphics and Realism–Rendering, Global Illumination},
year = {2009},
abstract = {We present a new approach for accelerated global illumination computation in scenes with glossy surfaces. Our algorithm combines sparse illumination computation used in the radiance caching algorithm with BRDF importance sampling. To make this approach feasible, we extend the idea of lazy illumination evaluation, used in the caching approaches, from the spatial to the directional domain. Using importance sampling allows us to apply caching not only on low-gloss but also on shiny materials with high-frequency BRDFs, for which the radiance caching algorithm breaks down.},
}
