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@ARTICLE{Benes:2014:PMU,
  author = {Bene\v{s}, Jan and Wilkie, Alexander and K\v{r}iv\'{a}nek, Jaroslav},
  title = {Procedural Modelling of Urban Road Networks},
  journal = {Computer Graphics Forum},
  year = {2014},
  pages = {n/a--n/a},
  abstract = {We present a model for growing procedural road networks in and close
	to cities. The main idea of our paper is that a city cannot be meaningfully
	simulated without taking its neighbourhood into account. A simple
	traffic simulation that considers this neighbourhood is then used
	to grow new major roads and to influence the locations of minor road
	growth. Waterways are introduced and used to help position the city
	nuclei on the map. The resulting cities are formed by allowing several
	smaller settlements to grow together and to form a rich road structure,
	much like in real world, and require only minimal per-city input,
	allowing for batch generation.},
  doi = {10.1111/cgf.12283},
  issn = {1467-8659},
  keywords = {Geometric Modeling, Mesh Generation, Methods and Applications - Computer
	Games, Methods and Applications, I.3.5 [Computer Graphics]: Computational
	Geometry and Object Modelling Geometric algorithms, languages and
	systems},
  url = {http://dx.doi.org/10.1111/cgf.12283}
}

