@ARTICLE{Benes:2017:RAPM,
  author = {Bene\v{s}, Jan and Kelly, Tom and D\v{e}cht\v{e}renko, Filip and K\v{r}iv\'{a}nek, Jaroslav and M\"{u}ller, Pascal},
  title = {On Realism of Architectural Procedural Models},
  journal = {Computer Graphics Forum},
  year = {2017},
  volume = {36},
  number = {2},
  issn = {1467-8659},
  abstract = {The goal of procedural modeling is to generate realistic content. The realism of this content is typically assessed by qualitatively
evaluating a small number of results, or, less frequently, by conducting a user study. However, there is a lack of systematic treatment and understanding of what is considered realistic, both in procedural modeling and for images in general. We conduct a user study that primarily investigates the realism of procedurally generated buildings. Specifically, we investigate the role of fine and coarse details, and investigate which other factors contribute to the perception of realism. We find that realism is carried on different scales, and identify other factors that contribute to the realism of procedural and non-procedural buildings.},
  keywords = {Geometric Modeling, Mesh Generation, Methods and Applications - Computer
	Games, Methods and Applications, I.3.5 [Computer Graphics]: Computational
	Geometry and Object Modelling Geometric algorithms, languages and
	systems}
}

