Results
- traversal with rope trees is always faster than
recursive traversal
- the speedup varies from 1% to 8%
- remarkable for large meshes with specular surfaces
(exploitation of coherence between primary and secondary rays)
Drawback
- memory requirements - eight times more than common BSP tree
- crucial for complex (not necessarily large) scenes - the BSP needs
more space subdivisions
Recommendation
- use rope trees as long as the memory requirements
don't exceed the physical memory of the computer
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