ON REALISM OF ARCHITECTURAL PROCEDURAL MODELS
|Jan Beneš1, 2||Tom Kelly2, 3||Filip Děchtěrenko4||Jaroslav Křivánek1||Pascal Müller2|
|1Charles University in Prague, Czech Republic|
|2Esri R&D Center Zurich|
|3University College London|
|4Institute of Psychology, Academy of Sciences of the Czech Republic|
The goal of procedural modeling is to generate realistic content. The realism of this content is typically assessed by qualitatively evaluating a small number of results, or, less frequently, by conducting a user study. However, there is a lack of systematic treatment and understanding of what is considered realistic, both in procedural modeling and for images in general. We conduct a user study that primarily investigates the realism of procedurally generated buildings. Specifically, we investigate the role of fine and coarse details, and investigate which other factors contribute to the perception of realism. We find that realism is carried on different scales, and identify other factors that contribute to the realism of procedural and non-procedural buildings.
- On Realism of Architectural Procedural Models, Jan Beneš, Tom Kelly, Filip Děchtěrenko, Jaroslav Křivánek, Pascal Müller, Computer Graphics Forum, Eurographics 2017 (to appear), 2017
|PDF, 56.7 MB||ZIP, 120.9 MB|
This work was supported by the Charles University in Prague's grant SVV-2016-260332, and Czech Science Foundation grant 16-18964S. Filip Děchtěrenko was supported by Czech Academy of Sciences Strategy AV21 – RVO 68081740. The computer generated images were rendered using the Corona Renderer, kindly donated by Render Legion. The Favela dataset was graciously provided by Matthias Bühler of vrbn.io.