Joint Importance Sampling of Low-Order Volumetric Scattering
We present novel importance sampling techniques for constructing paths in participating media and apply them to unidirectional and
bidirectional path tracing. By generalizing traditional shadow connections (0-connection) to longer, importance sampled connection subpaths
(2- and 3-connection) we obtain 5x to 37x reduction in RMS error (see zoom-ins), corresponding to 25x to 1444x reduction in render time.
Abstract
Central to all Monte Carlo-based rendering algorithms is the
construction of light transport paths from the light sources to
the eye. Existing rendering approaches sample path vertices
incrementally when constructing these light transport paths. The
resulting probability density is thus a product of the conditional
densities of each local sampling step, constructed without explicit
control over the form of the final joint distribution of the complete
path. We analyze why current incremental construction schemes
often lead to high variance in the presence of participating media,
and reveal that such approaches are an unnecessary legacy inherited
from traditional surface-based rendering algorithms. We devise
joint importance sampling of path vertices in participating media
to construct paths that explicitly account for the product of all
scattering and geometry terms along a sequence of vertices instead
of just locally at a single vertex. This leads to a number of practical
importance sampling routines to explicitly construct single- and
double-scattering subpaths in anisotropically-scattering media.
We demonstrate the benefit of our new sampling techniques,
integrating them into several path-based rendering algorithms such
as path tracing, bidirectional path tracing, and many-light methods.
We also use our sampling routines to generalize deterministic
shadow connections to connection subpaths consisting of two
or three random decisions, to efficiently simulate higher-order
multiple scattering. Our algorithms significantly reduce noise and
increase performance in renderings with both isotropic and highly
anisotropic, low-order scattering.
Publication
Iliyan Georgiev, Jaroslav Křivánek, Toshiya Hachisuka, Derek Nowrouzezahrai, Wojciech Jarosz.
Joint Importance Sampling of Low-Order Volumetric Scattering.
ACM Trans. Graph. (SIGGRAPH Asia 2013) 32, 6 (2013) ... DOI | BibTeX
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Acknowledgments
We thank the anonymous reviewers for their suggestions on improving the paper,
Jan Novák for pointing us to the related work in neutron transport,
and Marios Papas and Tomáš Davidovič for running the heterogeneous tests.
Jiří Vorba provided the vMF code. We have assembled our scenes using free
models from Archive3D.net. This work has been partially supported
by the Czech Science Foundation grant P202-13-26189S.
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