Geometry-Aware Scattering Compensation for 3D Printing
* Denis Sumin and Tobias Rittig share the first authorship of this work. A demonstration of 3D printouts obtained with our method. The Earth diameter is 5 cm. Abstract
Commercially available full-color 3D printing allows for detailed control of material deposition in
a volume, but an exact reproduction of a target surface appearance is hampered by the strong
subsurface scattering that causes nontrivial volumetric cross-talk at the print surface. Previous
work showed how an iterative optimization scheme based on accumulating absorptive materials at the
surface can be used to find a volumetric distribution of print materials that closely approximates
a given target appearance. Reference
Denis Sumin,
Tobias Rittig,
Vahid Babaei,
Thomas Nindel,
Alexander Wilkie,
Piotr Didyk,
Bernd Bickel,
Jaroslav Køivánek,
Karol Myszkowski,
Tim Weyrich.
Geometry-Aware Scattering Compensation for 3D Printing. ACM Trans. Graph. (Proc. SIGGRAPH), 2019 Links & Downloads
AcknowledgmentsWe thank Donald Degraen for helping with the post-processing of the printouts, Philipp Urban for advice on our evaluation, Sketchfab users William Zarek (Octo Star), laurashea (Red Vase) and CMPLab (Yellow Vase) for the models and the reviewers for their valuable feedback. This project has received funding from the European Union's Horizon 2020 research and innovation programme, under the Marie Sklodowska-Curie grant agreement No 642841 (DISTRO), and under the European Research Council grant agreement No 715767 (MATERIALIZABLE). It was further supported by the Czech Science Foundation grants 16-18964S, 16-08111S and 19-07626S. |