Martin Kahoun

Profile photo

I am a Ph.D. student supervised by Jaroslav Křivánek at the Computer Graphics Group, Faculty of Mathematics and Physics, Charles University in Prague.

My interests include computer graphics in general with the emphasis on the real-time graphics, procedural modeling, and computer game design. Get my CV.

Contact

E-mail: kahoun <at> cgg.mff.cuni.cz
Office: KSVI MFF UK, Malostranské Náměstí 25, Praha 1, 11800, Office 406
Phone: +420 22191 4441

Research topics

  • Computer graphics
  • Procedural content generation

Publications

Realtime library for procedural generation and rendering of terrains

  • Master thesis, Charles University in Prague, Faculty of Mathematics and Physics, 2013.
  • thesis (1.6MB pdf)

Procedural generation and realtime rendering of planetary bodies

  • Bachelor thesis, Charles University in Prague, Faculty of Mathematics and Physics, 2010.
  • thesis (1.3MB pdf)

Projects

Stubble

Stubble - Virtual hairstyling plug-in for Autodesk Maya

A software project by: Martin Bulant, Ivan Jankovič, Jan Kadlec, Petr Kadleček, Martin Kahoun, Martin Liška, Martin Šik, Aleš Tamchyna. See Stubble on GitHub.


Stubble is a plugin for Autodesk Maya 2011 providing user-friendly virtual hairstyling, i.e., creation, editing, and animation of hair or fur on 3D models. It is written in C++ and MEL scripting language using the OpenGL and Qt libraries.

The main features include: low disk space footprint of the generated data at render time; procedural hair generation and interpolation via editable guide hairs; hair dynamics via Maya NURBS curves; wide user control over the output using textures; intuitive interface with real-life like tools, e.g., scissors or brush; large variety of input devices, e.g., mouse, tablet, or a haptic device.

PigeonBot

PigeonBot - an Unreal Tournament 2004 bot

A semestral project for Human-like artificial agents course written by: Petr Kadleček, Martin Kahoun.


PigeonBot is a bot for Unreal Tournament 2004 capable of playing Capture the Flag in teams. It is written in Java using the Pogamut 2.4 platform. It was tested on the CTF-FaceClassic map.

Its main features are: simple, yet good if-then behavioral system; leader oriented reasoning using the in-game chat communication;\ sniping behaviour; capability of supporting flag carriers.

Supervised theses


Copyright (C) 2015-2016 Martin Kahoun