Jaroslav Křivánek

Realistic Rendering in Architecture and Product Visualization

SIGGRAPH 2018 Course

Jaroslav Křivánek
Charles University, Prague
Render Legion | Chaos Group
Ondřej Karlík
Render Legion | Chaos Group
(Corona Renderer)
Vladimir Koylazov
Chaos Group
(V-ray renderer)

Henrik W. Jensen
Luxion
(Keyshot Renderer)
Thomas Ludwig
Glare Technologies
(Indigo Renderer)
Christophe Chevallier
Norm Li

(hovering mouse over a presenter's name shows his bio sketch)


Abstract

In the recent years, VFX and computer animation witnessed a “path tracing revolution” during which most of the rendering technology has converged on the use of physically-based Monte Carlo techniques. This transition sparked a renewed interest in the topic of physically-based rendering but the focus has been almost exclusively on the application of these method in the movie industry. In the meantime, a significant segment of the realistic rendering market -- that focusing on architectural, automotive, and product visualization -- has been relying on the physically-based rendering technology since the beginning of the millennium. Despite that, relatively little attention in the communication at SIGGRAPH has been so far paid to this market segment.

The goal of this course is to fill this gap. We present user expectations in the “archviz”' and product visualization markets and discuss the technological and engineering choices that these expectations imply on the rendering engines used in these fields. We juxtapose this technology to rendering for motion pictures and point out the most significant differences. Specifically, we discuss the pros and cons of CPU and GPU rendering, simple (unidirectional) vs. more advanced (bidirectional) light transport simulation methods, different approaches to “lookdev” and material design, artist workflows, and the integration of the renderers into the image creation pipeline. We conclude by discussing some open technological issues along with the constraints that the research community should consider so that the the developed methods respect the needs and expectations of the target user group. ... Extended abstract


Reference

Jaroslav Křivánek, Christophe Chevallier, Vladimir Koylazov, Ondřej Karlíik, Henrik Wann Jensen, and Thomas Ludwig. Realistic rendering in architecture and product visualization. ACM SIGGRAPH 2018 Courses (SIGGRAPH '18). ACM, New York, NY, USA.
DOI | BibTeX

Presented on Tuesday, 14 August 20189am - 12:15pm in East Building, Ballroom A, Vancouver Convention Centre.


Course Notes

1.  Introduction (Jaroslav Křivánek)
pptx slides (pptx) | pdf slides (pdf) | pdf notes pages
2.  Architectural visualization from the artist’s perspective (Christophe Chevallier)
pptx slides (pptx) | pdf slides (pdf) | pdf notes pages
3.  The four years of Corona Renderer in the archviz industry: What has changed and what has not (Ondřej Karlík)
pdf notes pages
4.  Computer graphics in practice: Beyond games and VFX (Vlado Koylazov)
pptx slides (pptx) | pdf slides (pdf)
5.  Rendering using KeyShot (Henrik Wann Jensen)
6.  Design considerations in Indigo renderer (Thomas Ludwig)
pptx slides (pptx) | pdf slides (pdf) | pdf notes pages
7.  Open problems and research directions (Jaroslav Křivánek)
pptx slides (pptx) | pdf slides (pdf) | pdf notes pages

Acknowledgements

The work was supported by the Charles University grant SVV-2017-260452 and by the Czech Science Foundation grant 16-18964S.