Your task is to implement a simple hovercraft simulator built on top of previous Terrain task. Hovecraft is one of the simplest vehicles to simulate because it copies the terrain surface and you only control horizontal forces to drive it. You can assume that there is no friction between the vehicle and the surface, the vehicle is an subject of gravitation force and additionl horizontal forces are used to drive it.
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Use terrain modeling and rendering components from the previous task. Implement simple vehicle simulation using following principles:
Send your complete Visual Studio project. Write a brief document about your ideas and operating manual (interactivity).
Hand in before: 1. 7. 2018
Basis: 25 points for basic vehicle simulation and interactivity,
bonuses: for 3rd person cameras, game extensions,
good (smooth) hovercraft movement, hovecraft 3D model..
There is no optimal starting point, you can start with Visual Studio project 086shader from the grcis repository or project sample09 from the ogl repository. My recommendation is to extend your previous solution (Terrain with LoD task).
Copyright (C) 2005-2018 J. Pelikán, last change: 2019-05-09 17:52:59 +0200 (Thu, 09 May 2019)