Sampling in Ray-tracing

regular001
No supersampling: 1 spp
regular004
Regular: 4 spp
regular016
Regular: 16 spp
regular064
Regular: 64 spp
regular256
Regular: 256 spp
jitter001
Jittering: 1 spp
jitter004
Jittering: 4 spp
jitter016
Jittering: 16 spp
jitter064
Jittering: 64 spp
jitter256
Jittering: 256 spp

Sampling examples

Checker

checker 2500spp
Etalon: 2500 spp
checker 1spp
1 spp
checker regular 16spp
Regular: 16 spp
checker 4D regular 256spp
Regular 4D: 256 spp
checker rnd 64spp
Random: 64 spp
checker jitter 64spp
Jittering: 64 spp
checker semi-jitter 64spp
Semi-jittering: 64 spp
checker nrooks 16spp
N-rooks: 16 spp
checker poisson 64spp
Poisson disk: 64 spp

Cos stripes

cos 2500spp
Etalon: 2500 spp
cos whitted 3
Whitted adaptive (level 3): 25 spp
cos whitted 5
Whitted adaptive (level 5): 85 spp

Copyright (C) 2015-2016 J.Pelikán, last change: 2016-03-30 17:34:59 +0200 (Wed, 30 Mar 2016)