Special Seminar in Computer Graphics (NPGR005)

Code/hours: NPGR005, 0/2 Z (students can enrol for the course repeatedly)
Schedule: Wed, 10:40 - 12:20, S9 (Malá Strana)
Organized by: Elena Šikudová
Prerequisites: Introduction to Computer Graphics (NPGR003) or general knowledge of / interest in computer graphics

This seminar is open to anybody interested in computer graphics. Colleagues and students from the Computer Graphics Group present their research projects, discuss future research plans, refer about interesting advances in computer graphics related disciplines or rehearse conference presentations. The goal is to keep us informed about the recent advances in the field and about the work of the computer graphics group.

The presentation topics vary from semester to semester but mostly revolve around realistic and predictive image synthesis, real-time rendering, 3D printing, machine learning, processing and rendering of medical data (on GPU), graphics hardware, GPU programming, image processing.

Everybody is welcome to attend the seminar. Students that enrol and wish to receive credit should attend the seminar on a regular basis and make a 30-40 minute presentation on a topic in line with the focus of the seminar (the topic should be approved by the seminar organiser). Depending on the audience, the seminar is held in Czech or in English.

Programme from previous years

Current programme

19.2.2020 initial meeting
26.2.2020 no seminar
4.3.2020 Chapman Taylor visit, no class at 10:40
4.3.2020 no class
11.3.2020 no class
18.3.2020 no class
25.3.2020 no class
1.4.2020 no class
8.4.2020 no class
15.4.2020 no class
22.4.2020 no class
29.4.2020 no class
6.5.2020 Dominik Rohacek: Sparse voxel octree total (global) illumination
SVOT(G)I - Sparse voxel octree total (global) illumination is a global illumination solution used by CryEngine. It is taking advantage of multiple other technologies to produce visually plausible scenes in the real-time rendering system. The technology pipeline spans from the calculation before the game is even shipped to the runtime. First I would like to shortly discuss similar technology called Reflection shadow maps which is also employed in the process of SVOTi calculation.
Similar technology:
pdf1
pdf2
Firma
13.5.2020 no class
20.5.2020 no class
27.5.2020 David Futschik: Artistic Stylization
Artistic stylization is a popular area of research which aims to empower artists with ever more productivity tools that cut down on manual work required. It has seen renewed interest with the advent of methods based on feature extraction using neural networks and continues to grow. To introduce my domain of research, I'll talk about the latest developments, prevalent approaches and the challenges we continue to face.
Links:
A Neural Algorithm of Artistic Style, 2015
Visual Attribute Transfer through Deep Image Analogy, 2017
Style Transfer by Relaxed Optimal Transport and Self-Similarity, 2019
Interactive Video Stylization Using Few-Shot Patch-Based Training, 2020
(Excursion ideas: Eli, other VFX houses, Metrology institute, Valeo, CIIRC)