Computer graphics II - labs (2017/2018)

Current tasks

022. Alternative camera (deadline 16. 4. 2018) - 18 to 26 points

Ray generator for ray-based rendering methods. Implementation of a new camera (panoramic, fish-eye, ..) + demo scene.

061. RT scene design (deadline 1. 7. 2018) - 6 to 25 points

Design of an interesting 3D scene for Ray-tracing using the CSharpScript format.

062. RT scene animation (deadline 20. 5. 2018) - 22+ points

RT scene animation, camera animation is possible (perhaps the one from 022) + demo animation script. Making of video file, uploading to YouTube..

063. Flame animation (deadline 29. 4. 2018) - 25+ points

Procedural 2D flame animation. Implementation of your own (deterministic) noise function.

072. 3D noise-based texture (deadline 13. 5. 2018) - 25+ points

Continuous 3D noise function + some 3D texture based on it (wood, marble, ...).

079. Implicit surface for RT (deadline 10. 6. 2018) - 25+ points

Implicit function-defined surface for ray-tracing + demo scene.

088. Depth of field camera (deadline 1. 7. 2018) - 20+ points

Depth of field simulation (real camera lens with true aperture) using distributed ray-tracing technique.

065. Efficient parametric surface for RT (deadline 1. 7. 2018) - 30+ points

General parametric surface (defined symbolically) for ray-tracing. Suitable acceleration technique.

Tasks from the past (some of them are in Czech)

022. 360°/180° equirectangular camera (deadline 16. 4. 2017) - 18 to 30 points

Ray-generator (ICamera) for panoramatic 360°/180° equirectangular camera, demo scene, upload panorama to FB/Google.

021. Layered reflectance model Weidlich-Wilkie (deadline 30. 4. 2017) - 28+ points

Implementation of the Weidlich-Wilkie reflectance model. Include material definition class and a demo scene.

089. Efficient sphereflake for RT (deadline 14. 5. 2017) - 25+ points

Fractal object called "sphereflake", speeding up the computing of intersections.

097. Orange peel (deadline 28. 5. 2017) - 28+ points

Noise function used for orange peel imitation (bump-texture).

Credit requirements

Every student has to earn min 50 points, upper limit is 80 points (CGI: at least 16 points has to be from 3D graphics tasks).
Deadline for winter-term credit is 18. 2. 2018 !
Deadline for summer-term credit is 1. 7. 2018 !

Credit points will be added to examination result (max. 100 points) and final grades will be determined using the next table.
Grading table:
150+ points A (výborně)
130 to 149 points B (velmi dobře)
110 to 129 points C (dobře)
less than 110 points F (nevyhověl(a))

How to earn points

A. tasks (assignments) runnung through the whole term (C#)

Tasks are defined on labs. Typical task will be 3 to 4 weeks due. Asssesment depends on difficulty, solution quality, robustness and elegance. Additional bonus points can be given, e.g. in case of contest.

B. transfer from previous year

90% of last-year points could be transferred from the previous year (upon explicit student's request).

Contests

Some tasks could include contest (if there is well defined criterion for solution comparison).
Such tasks will be marked as "CONTEST" and there will be public chart displaying best results. There will be point bonus associated with top ranks (typically 10, 6, resp. 3 points in case at least 10 participants).
Only solutions submitted in time are counted!

Rules

There are several simple rules that you should follow:
  • mail messages has to be sent from e-mail identity where your civil first name and surname can be easy determined
    (try to use something like "Malcolm Reynolds" <captain.mal@gmail.com>)
  • one message = one solution. If you want to ask a question or send a complaint, use different message!
  • message subject has to contain task number (three-digit decimal number). Everything else is optional..
  • you definitely must follow rules for source-file naming, there is a clear definition on each task's web page. Don't forget to write your name into a comment on the first line of source file!
  • don't send unasked files (there are exceptions but they are quite rare)
  • don't send huge mail attachments! If you want to send an image (demonstration of a good/bad case, input picture, etc.), use small resolution. Large files (e.g. videos) should be uploaded to any common sharing site (Dropbox, Google drive, uloz.to) and you will send URL in a mail instead.
  • functionality of your code could be tested in conditions slightly different from the obvious ones. Produce robust code! Handle all (even weird) input conditions well, please.
  • sometimes we will include special comments into source files to mark places where your code/changes should go. Please don't feel restricted by those comments. You can insert any variable/support class/data structure as long as it stays in a source file declared for consignment. Don't add more source files to the task project.

Submission

Simply attach the requested source code to a mail message. Uncompressed, unecrypted, follow rules declared earlier (message subject)!

There is a penalty of 1 point for every day after a task deadline.

Lab schedule

See Wed 17:20 SW1 (Rotunda)
One English group every other week starting on 28 February 2018.


Copyright (C) 2000-2018 J.Pelikán, last change: 2018-05-23 10:22:21 +0200 (Wed, 23 May 2018)