Computer Graphics

Computer Graphics is the research field that tries to replicate the world around us using Computer Science. It is concerned with modelling reality and image synthesis from virtual 3D scenes. It can be seen as the opposite of Computer Vision.

Morphome3cs II is a software project developed in cooperation of CGG - Computer Graphics Group, Department of Software and Computer Science Education, Faculty of Mathematics and Physics, Charles University in Prague and 3DLAB - Laboratory of 3D Imaging and Analytical Methods, Department of Anthropology and Human Genetics, Faculty of Science, Charles University in Prague Its aim is the integration of the functions such as landmark and curve placement, the statistical analysis of this data and presentation of results. A noteworthy part is also the tool for dense mesh analysis that works directly with surface models. Morphome3cs is an integrated environment for research in anthropology and archaeology as well as a solid testbed for new registration and visualisation methods.
Code available
SmallVCM is a small physically based renderer that implements the vertex connection and merging algorithm described in the paper "Light Transport Simulation with Vertex Connection and Merging"
Code available
Source code implementing the sky dome luminance model described in the 2012 paper "An Analytic Model for Full Spectral Sky-Dome Radiance"
Code available
Stubble is a plugin for Autodesk Maya providing user-friendly virtual hairstyling, i.e., creation, editing, and animation of hair or fur on 3D models
Code available