Photorealistic graphics (NPGR004)
Code/hours: NPGR004, 2/2 Z + Zk (summer)
Schedule: no English lecture is scheduled, contact Tomas Iser if you are
interested in taking a course in English
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Lecturer: please contact Tomas Iser if you are interested!
Prerequisites: basic programming course (C#), basic calculus and linear algebra,
Introduction to Computer graphics (NPGR003)
The lecture builds upon Introduction to Computer graphics and
is intended for serious enthusiasts in this field. It covers modern areas of 3D graphics
(basic image synthesis): lighting models and shading, recursive ray tracing including enhanced
and accelerated variants, textures, anti-aliasing, and sampling, the use of stochastic approaches
in realistic rendering, basics of radiosity method, and modern Monte Carlo methods for lighting
computation.
The lecture is supplemented with exercises
in the computer laboratory. Exercises focus on practical aspects of the subject, and to obtain
credit, it is necessary to work on a semester project. Basic knowledge of .NET programming and
the C# language is sufficient.
Syllabus
- shading and shadows - basic and physically plausible shading models,
smooth shading, shadow casting
- ray-tracing - principles of ray casting, recursive ray tracing,
ray vs. object intersections, CSG scene representation
- anti-aliasing and sampling - principles of anti-aliasing,
various sampling methods, adaptive sampling
- textures - 2D and 3D textures, procedural textures,
noise functions
- distributed ray-tracing (Monte-Carlo) - principle, applications in
soft shadows, glossy reflections, motion blur, etc.
- ray-tracing speedup - bounding volumes, bounding hierarchies,
spatial directories, tree-based speedup techniques
- radiosity - introduction to radiometry, basic principles of radiosity methods
- Monte-Carlo rendering - unbiased estimators (Monte-Carlo quadrature), usage
in physically sound solutions of the global illumination problem,
examples of practical algorithms using the Monte-Carlo principle
Literature
- [PBRT2010] Pharr M., Humphreys G.:
Physically Based Rendering: From Theory To Implementation. Morgan Kaufmann; 2nd edition, 2010
- [Veach1997] Veach E.:
Robust Monte Carlo Methods for Light Transport Simulation,
Ph.D. dissertation, Stanford University, 1997.
- [Glassner1989] A. Glassner:
An Introduction
to Ray Tracing, Academic Press, 1989
- [Shirley2009] P. Shirley, M. Ashikhmin, S. Marschner:
Fundamentals
of Computer Graphics, 3rd edition, A K Peters, 2009
- [Glassner1995] A. Glassner:
Principles of
Digital Image Synthesis, Morgan Kaufmann Publishers, 1995
- [Foley1995] J. Foley, A. van Dam, S. Feiner, J. Hughes:
Computer
Graphics, Principles and Practice, 2nd edition in C, Addison-Wesley, 1995
Copyright (C) 1995-2024 J.Pelikán,
last change: 2024-02-07 17:55:52 +0100 (Wed, 07 Feb 2024)