Computer Graphics II – materials
Set of essential books/dissertations for the course are:
- [PBRT2018] Pharr M., Humphreys G.:
Physically Based Rendering: From Theory To Implementation. Morgan Kaufmann; 3rd edition, 2018, free online edition is available
- [Glassner1989] A. Glassner:
An Introduction
to Ray Tracing, Academic Press, 1989
- [Shirley2009] P. Shirley, M. Ashikhmin, S. Marschner:
Fundamentals
of Computer Graphics, 3rd edition, A K Peters, 2009
- [Veach1997] Veach E.:
Robust Monte Carlo Methods for Light Transport Simulation,
Ph.D. dissertation, Stanford University, 1997.
From [Glassner1989]: the entire book is useful, maybe except of practical implementation chapters.
From [Shirley2009]: pages 69-90, 233-260, 303-316, 317-338.
Additional materials:
Computer Graphics II - slides in English
Subject matter in chronological order
Shading and ray-tracing
- Elementary ray-tracing,
PDF slides
- Phong reflectance model,
PDF slides
- Shading interpolation,
PDF slides
- Reflectance models (BRDF),
PDF slides,
Self
Shadow materials (recomm.: SIGGRAPH courses 2012, 2015)
- Ray-scene intersections,
PDF slides
- Point vs. polygon test in 2D,
PDF slides
- Ray vs. Bèzier patch,
PDF slides
- Ray-tracing in GrCis,
PDF slides
Advanced ray-tracing
- Speeding up ray-tracing,
PDF slides,
I. Wald,
V. Havran: On building fast kd-Trees for Ray Tracing, and on doing that in O(N log N),
DX12
Raytracing tutorial
- Textures and noise functions,
PDF slides,
texture & noise examples
- Anti-aliasing and sampling,
PDF slides,
examples
- Distributed ray-tracing,
PDF slides
examples
Radiosity methods
Monte-Carlo rendering
Copyright (C) 1997-2019 J.Pelikán,
last change: 2020-02-17 00:43:03 +0100 (Mon, 17 Feb 2020)